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i literally cannot play at 60 fps anymore
it's way too choppy for me

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@professionalbigot69@poa.st someday we're gonna find out that 60 fps always looked fine but monitors got worse

Pawlicker πΎπΉ
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@RustyCrab@clubcyberia.co @professionalbigot69@poa.st When they tried to make 48fps movies it pissed off a lot of people; like with the Hobbit movie.
Nudhul
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@PurpCat@clubcyberia.co @RustyCrab@clubcyberia.co @professionalbigot69@poa.st cuz they're all used to "cinematic" 24fps, which only exists because of early film reel limitations.

Pawlicker πΎπΉ
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@Nudhul@shitposter.world @RustyCrab@clubcyberia.co @professionalbigot69@poa.st Don't new TVs add fake frames anyway?

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interpolation
shit ones have it one all the time, decent ones fan have it disabled

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@professionalbigot69@poa.st @PurpCat@clubcyberia.co @Nudhul@shitposter.world speaking of interpolation, I found the article I think https://kinematicsoup.com/news/2016/8/9/rrypp5tkubynjwxhxjzd42s3o034o8
It's complicated but basically a lot of games run physics and motion at a rate that is different from your monitor. There are very good reasons for this (when was the last time you fell through the floor in a game?), but one of the issues is that it can make objects appear jittery unless you have very high fps.
The fix for this is called temporal antialias (not the one everyone is complaining about recently) but almost nobody does this because it's a shit load of work.
Timesteps and Achieving Smooth Motion in Unity — KinematicSoup Technologies Inc.
One of the most intensely debated topics in the Unity community is how to go about removing jerky movement from games, and rightfully so. The issue is universal to all engines, and is directly derived from what timesteps your engine uses. There is no single solution that works for every situation, b

Pawlicker πΎπΉ
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@RustyCrab@clubcyberia.co @professionalbigot69@poa.st @Nudhul@shitposter.world halo PC is hilarious because it never did this. The engine is running at 30fps but the movement of the world is 60, so animations feel as if they have a slow framerate.

Eric Zhang
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@PurpCat@clubcyberia.co @RustyCrab@clubcyberia.co @professionalbigot69@poa.st @Nudhul@shitposter.world speaking of which i managed to get a hold of the original pc port of halo 2 and the game is very slow on high fps, this is above 600 fps according to the steam overlay

Pawlicker πΎπΉ
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@eric@pl.starnix.network @RustyCrab@clubcyberia.co @professionalbigot69@poa.st @Nudhul@shitposter.world it's a busted port
The logic is tied to franerate there iirc

Eric Zhang
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@PurpCat@clubcyberia.co @RustyCrab@clubcyberia.co @professionalbigot69@poa.st @Nudhul@shitposter.world i capped it at 60 fps and the game is normal now, the low fov sucks and this game doesn't even have vsync

Eric Zhang
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@PurpCat@clubcyberia.co @Nudhul@shitposter.world @RustyCrab@clubcyberia.co @professionalbigot69@poa.st also


Pawlicker πΎπΉ
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@eric@pl.starnix.network @RustyCrab@clubcyberia.co @professionalbigot69@poa.st @Nudhul@shitposter.world mf.dll

school supplies
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@PurpCat@clubcyberia.co @RustyCrab@clubcyberia.co @eric@pl.starnix.network @professionalbigot69@poa.st @Nudhul@shitposter.world why does chrome think that's a valid TLD?

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@nyanide@lab.nyanide.com @PurpCat@clubcyberia.co @eric@pl.starnix.network @professionalbigot69@poa.st @Nudhul@shitposter.world that's pleroma doing that

school supplies
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@RustyCrab@clubcyberia.co @PurpCat@clubcyberia.co @eric@pl.starnix.network @professionalbigot69@poa.st @Nudhul@shitposter.world oh. right. cyberia still runs 2.6.3, is this an old bug or something